// 直方体を xy-平面上に描く
// 平行移動メソッド graphics.Parallel を適用
// x,y,z 軸回りに回転させる (graphics.Rotate を適用)

import java.applet.Applet;
import java.awt.*;

public class cuboid4 extends Applet {
    public void paint(Graphics g) {
        final double RADIAN = Math.PI/180.0;
        double scale = 5.0;  // 大きさ
        int a = 15;          // 大きさ a×b×c の直方体
        int b = 30;
        int c = 45;
        int A = 100;         // 平行移動距離(x 軸方向)
        int B = 100;         // 平行移動距離(y 軸方向)
        int C = 100;         // 平行移動距離(z 軸方向)
        _xyz abc = new _xyz();
        _xyz lmn = new _xyz();
        lmn.x = A; lmn.y = B; lmn.z = C;
        double theta1 = 10;
        double theta2 = 20;
        double theta3 = 30;
        char axis1 ='z';
        char axis2 ='y';
        char axis3 ='x';

        // 座標軸
        graphics.SetColor(g,0x000000);
        graphics.DrawLine(g,-200,0,200,0);
        graphics.DrawLine(g,0,-200,0,200);

        // 稜
        graphics.SetColor(g,0x0000ff00);
        // 下底
        draw_line(g,a,0,0,a,0,c,lmn,axis1,theta1,axis2,theta2,axis3,theta3);
        draw_line(g,0,0,c,a,0,c,lmn,axis1,theta1,axis2,theta2,axis3,theta3);
        draw_line(g,0,0,0,0,0,c,lmn,axis1,theta1,axis2,theta2,axis3,theta3);
        draw_line(g,0,0,0,a,0,0,lmn,axis1,theta1,axis2,theta2,axis3,theta3);
        //上底
        draw_line(g,a,b,0,a,b,c,lmn,axis1,theta1,axis2,theta2,axis3,theta3);
        draw_line(g,0,b,c,a,b,c,lmn,axis1,theta1,axis2,theta2,axis3,theta3);
        draw_line(g,0,b,0,0,b,c,lmn,axis1,theta1,axis2,theta2,axis3,theta3);
        draw_line(g,0,b,0,a,b,0,lmn,axis1,theta1,axis2,theta2,axis3,theta3);
        //右側面
        draw_line(g,a,0,c,a,b,c,lmn,axis1,theta1,axis2,theta2,axis3,theta3);
        draw_line(g,0,0,c,0,b,c,lmn,axis1,theta1,axis2,theta2,axis3,theta3);
        //左側面
        draw_line(g,a,0,0,a,b,0,lmn,axis1,theta1,axis2,theta2,axis3,theta3);
        draw_line(g,0,0,0,0,b,0,lmn,axis1,theta1,axis2,theta2,axis3,theta3);
    }


    void draw_line(Graphics g, int x1, int y1, int z1, int x2, int y2, int z2, _xyz lmn, 
                   char axis1, double theta1, char axis2, double theta2, char axis3, double theta3) {
    // 点 (x1,y1,z1) と (x2,y2,z2) を lmn だけ平行移動してから axis1 軸の回りに theta1 度, axis2 軸の回りに theta2 度, 
    // axis3 軸の回りに theta3 度 この順に回転させ, この2点間の線分を描く

        _xyz xyz = new _xyz();

        xyz.x = x1; xyz.y = y1; xyz.z = z1;
        x1 = (int)graphics.Rotate(graphics.Rotate(graphics.Rotate(graphics.Parallel(xyz,lmn),axis1,theta1),axis2,theta2),axis3,theta3).x;
        y1 = (int)graphics.Rotate(graphics.Rotate(graphics.Rotate(graphics.Parallel(xyz,lmn),axis1,theta1),axis2,theta2),axis3,theta3).y;
        xyz.x = x2; xyz.y = y2; xyz.z = z2;
        x2 = (int)graphics.Rotate(graphics.Rotate(graphics.Rotate(graphics.Parallel(xyz,lmn),axis1,theta1),axis2,theta2),axis3,theta3).x;
        y2 = (int)graphics.Rotate(graphics.Rotate(graphics.Rotate(graphics.Parallel(xyz,lmn),axis1,theta1),axis2,theta2),axis3,theta3).y;

        graphics.DrawLine(g,x1,y1,x2,y2);
    }
}